Shoot them small, grab them before they grow back, and fight your way through fifteen levels with tomatoes, bananas, fennel, beans, fondue, raisins and maple seeds.
Choose how to play
Room
Co-op game. Share the code; it starts for everyone at the same moment.
How to play
Goal
Shoot enemies to shrink them, then walk over them to collect them before they grow back. Smash every box they hatch from to clear the level. Fifteen levels.
Stand still too long and the platform under you melts; it flickers and drips first. Lifts and moving platforms carry you; they never melt.
Controls
Pickups
Tomato straight shot, your first weapon
Banana boomerang, sweeps both sides
Fennel bomb, also breaks floors and walls
Beans slow, but roll once around the whole level
Fondue mends holes, holds enemies, makes walls climbable
Raisins mines that wait for an enemy
Maple seeds hunt flying enemies
Bubble gum shield that pops instead of you
Power star put it into any weapon to make it stronger
A pickup adds shots and a level, up to 3; power stars go on to level 6. After each level you can put your stars into any weapon. Only the tomato never runs out.
Level clear!
★ 0Tap a weapon to put a power star into it: one level up and more shots.
Game over
Controls
Player
Move
Jump
Down
Shoot
Switch weapon
1
A / D
W
S
Space or F
1 to 7, or Q / E for the next; R spends a power star
1, alone
← →
↑
↓
Space or X
C; V spends a power star
2
← →
↑
↓
Enter or right Shift
right Ctrl or /; . spends a power star
3
J / L
I
K
O or U
H or Y; N spends a power star
4
Numpad 4 / 6
Numpad 8
Numpad 5
Numpad 0
Numpad + or 9; Numpad - spends a power star
Hold down and press jump to drop through a platform. Gamepads work too: stick or d-pad, A jumps, X shoots, Y next weapon, LB spends a power star. P pauses a local game, M mutes. Online rooms use the player 1 keys.
No keyboard? The buttons below the screen appear automatically on touch devices. While playing, PAD switches between gamepad, touch pad, a simple button row and a one-hand layout, ⇄ swaps the sides for left-handed play, and AUTO lets the tomato fire by itself.
Pickups
A weapon pickup adds shots and raises its weapon to level 3 at most; only the tomato never runs out. Broken hatchers leave power stars: put one into any weapon (tap it again in the bar, or press its key again) to raise it further, up to level 6, where it is at its strongest. Tomato: straight shot, later a spread that flies through enemies. Banana: boomerang that sweeps both sides. Fennel: bomb whose blast cracks and finally breaks platforms and walls. Beans: slow, but they roll once around the whole level and enemies they hit do not come back. Fondue: fills holes, holds enemies in place and makes a wall climbable. Raisins: mines that go off when an enemy steps on them. Maple seeds: spin after flying enemies. Bubble gum: a shield bubble that pops instead of you.